Wednesday, 12 June 2013

Representation in Video Games

Chosen game: Grand Theft Auto V

Women: Throughout the game, all women are portrayed as sexual objects. They are positioned to enhance the gaming experience through their use as prostitutes. The women are dressed in skimpy clothing which shows off their bodies. 

Homosexuals: The gay community is stereotyped also. "Gay Tony", the only homosexual character throughout GTA is created in a sense, just to be mocked. He is never portrayed in a serious manner. There is also a lack of male prostitutes throughout GTA, suggesting that the target audience are straight men who do not want anything to do with male prostitutes.

Race: Race is stereotyped commonly throughout GTA. Italians are stereotyped to have pizzerias whilst the Irish are mean and crazy. During the trailer for the game stereotypes are followed as a African-American man is pictured shooting people and then being chased by the police, this fuelled outrage from those from similar ethnic minorities. 

Gaming Industry

1. Who was your first woman video game character you can remember? Describe her.
Lara Croft. She wore very revealing clothing that highlighted her female 'assets'. Although it was a breakthrough to have a main playable character that was female, she was created in such a way that undermined women. Her long brunette hair and petite figure that was clothed (rather not clothed) in items which showed off her flat stomach and legs attracted a male audience.

2. Who was the first woman you knew that played video games? Describe her?
The first female I knew that played video games was Aimee Prendergast in primary school. She played pokemon. Aimee wasn't the stereotypical female 'gamer', she was very girly and sociable.

3. Do you think that woman gamer felt she was 'represented' in the character you described? Why, why not?
No. Lara Croft was portrayed as eye candy. She had a very false appearance which women do not replicate. Her explicit appearance, especially in the earlier games, would not have been as appealing to women. Lara's perfect appearance would have possibly attracted to her to the game as Aimee would be able to play this woman, and in a way, become her for the duration of the game.

4. Can you think of another female character that this woman would feel is a representation of her?
Possibly Princess Zelda in the Zelda series of games. She is feminine but also uses combat when she is a playable character.

Sunday, 10 March 2013

Movie Release Poster

Here is my first draft of my movie release date poster...

Media Tutorial

As I was creating my image I made sure to take photos of each stage so that I could create a useful chart of how I made it. Here is the finished photo outlining the steps I had to go through to get to my finished product...

Tuesday, 5 March 2013

Media Photoshoot

Over the weekend I took photos for my media dvd front cover and edited it. I used Photoshop to create the image and a full tutorial will be posted on here very soon. Although the picture is now finished I still need to add release date information etc.

Tuesday, 19 February 2013


Audience Theories Revision

Looking at my production work, I feel that Goffman's Character Theory best applies to my media production. Erving Goffman's character theory suggests that there are four main types of character in a media text or production;
  1. The protagonist (leading character)
  2. The deuteragonist (secondary character)
  3. The bit player (minor character whose specific background the audience is not aware of)
  4. The fool (a character that uses humor to convey messages)
 My marketing campaign will engage the audience as I'm hoping to create a really interesting and eye-catching poster. My target audience is women aged 18-50. I have identified this as my target audience because of the content of my production. I feel that this age is appropriate for the writing and storyline. My poster will engage my audience as it will feature a woman between that age and the story explores the strange relationship she has with a man.

Wednesday, 6 February 2013

Warner Bros Film Studio Evaluation


I visited the Warner Brother's film studio which feature the Harry Potter sets.
The day was very exciting and (being a top Potter Head) I thoroughly enjoyed the day.
The tour included:
  • A short movie experience at the beginning where we were introduced to the film franchise (for anyone who has lived under a rock for the last couple of years...)
  • The three stages of the making of Harry Potter
  • An outdoor area where you were able to view the characters houses, purchase butter beer and sit in Ron Weasley's famous blue car!
  • The steps showing how they created each character, dressed them and did hair and makeup.
  • A special script writing lesson with one of the workers there, who showed also showed us the blueprints of Hagrid's Hut that were actually used!
Our Lesson on Screen Writing
A man who worked at the studios directed the lesson. He explained to us how Harry Potter went from being a successful book to a multi million pound film series. He also explained the process of script writing and what is needed to write a proposal for a film company. I found all of the information very useful and really took in what he was saying, I hope to use this information in my next task.

10 Highlights
  • Ron Weasley's car
  • The lesson on Screen Writing
  • The great hall
  • Facts learnt about Harry Potter
  • Butter beer
  • The coach trip
  • Seeing the life sized versions of the characters and their clothes
  • The wand room
  • Dressing up as Harry Potter for the day (see below)